Award-Winning Music for Brands + Games
Music for the Future of Media
When brands, games and agencies want to break new ground with music, they partner with COPILOT.
Just ask the Wall Street Journal.
We launched COPILOT in 2008 because we saw media evolving and wanted to be part of that.
We crave projects that challenge us to solve new problems, to improvise and innovate.
Our best and most awarded work is about big ideas. We've brought the world together with Visa and the FIFA World Cup, created the soundtrack for an alternate history with Bethesda Softworks, and created an interactive sound experience for Verizon's destination stores.
Drop us a line and we'll tell you how you can use music more brilliantly and effectively.
COPILOT was excited to be part of some groundbreaking work from McCann for International Women’s Day. Read Adweek’s full piece here.
Pedestrians in lower Manhattan had a new piece of branded art to ponder on Tuesday morning, as McCann New York and client State Street Global Advisors conspired in the middle of the night to drop a statue in Bowling Green Park of a girl facing off against the famous Wall Street Charging Bull.
The music business and jingle world have evolved tremendously over the last decade. Major disruptions like the democratization of studio technology and the decline in CD sales have clarified the role of the “jingle composer.” So says partner/CD Ravi Krishnaswami in an engaging four-part blog series called Stuff I’ve Learned Writing Music For Advertising at NewMusicBox, a publication of NewMusicUSA, a highly respected organization promoting new music.
Here are links to each part:
It’s a COPILOT tradition to end the year by sending you a lovingly curated mixtape. We’re still just two music nerds eagerly sharing opinions and new discoveries, and we always love hearing from you. Commenting is enabled on this post!
The fall release of Dishonored 2 was a big event for us at COPILOT. First of all, the game was recently named Game Of The Year by PC Gamer Magazine. It’s also up for GOTY at IGN. Why are we so excited?
Deep inside Karnaca, players have discovered a pair of street musicians. Finding these songs is a big achievement in the game, and we were really excited to start seeing game capture videos pop up on Youtube (we’ve collected them here). After all, we wrote and recorded these songs, which mine the culture and history of the fictional island of Serkonos. We really loved working on these and have been excited to see them embraced by the gaming community. Even cooler, “Sands of Serkonos” actually appears as the end credits songs: